Model provider Kuaishou
Kling 2.6 Motion Control overview
Performance‑based motion transfer that copies real actions from a reference video.
Creative examples
Perfectly synchronized full‑body motion
Transfers posture, rhythm, and coordination from a reference video so full‑body actions stay natural and stable.
Masterful complex motion performance
Reproduces multi‑part movement with consistent flow, keeping realism across intricate sequences.
Precision hand and finger gestures
Preserves subtle hand actions like pointing or grasping, ideal for demos and dialogue‑focused content.
30‑second one‑shot actions
Supports longer continuous performances that remain coherent from start to finish.
Demo placeholder: motion-controlled clip
Demo placeholder: reference-driven scene
Why creators choose Kling 2.6 Motion Control
Full‑body motion transfer
Reuses posture, rhythm, and timing from a reference video for natural actions.
Stable complex gestures
Preserves coordinated movements and hand detail in multi‑part actions.
Longer one‑shot actions
Supports extended motion sequences while keeping performance consistent.
Prompt‑controlled scenes
Keep the same performance while changing environment, style, or backdrop.
Credits per generation
Credit costs depend on the selected settings. Confirm the amount on the generation button before submitting.
| Generation configuration | credits |
|---|---|
| 720p · 3s | 30 |
| 720p · 10s | 100 |
| 720p · 30s | 300 |
| 1080p · 3s | 48 |
| 1080p · 10s | 160 |
| 1080p · 30s | 480 |
Flexible Credit Packages
See credit costs for Kling 2.6 Motion Control and every other model on the pricing page. Credits never expire.
Purchased packs do not expire. Historical balances keep their original expiry. Subscription plans: Monthly credits expire at the end of each benefit month.
FAQ
What can Kling 2.6 Motion Control be used for?
Kling 2.6 Motion Control transfers real motion, gestures, and facial expression from a reference video onto your character image. It is ideal for marketing clips, product demos, training content, and virtual characters that need consistent, repeatable performance.
How is motion control different from standard image-to-video?
Motion control is performance-driven: movement, timing, and expression come directly from the reference video instead of being inferred only from a prompt. This keeps motion smoother, more realistic, and more predictable.
How is Kling 2.6 Motion Control billed on imagineGo.ai?
Points are based on reference-video duration, rounded up to a whole second: 720p costs 10 points/s and 1080p costs 16 points/s. A 5-second reference costs 50 or 80 points. Use subscription points or a one-time credit pack; the total is shown before generation.
What inputs work best for motion control?
Use a clear character image and a reference video with similar framing and scale.
Can I change the background or style?
Yes. Prompts can redefine the environment while keeping the same motion.
How long can the reference motion be?
Use a 3–30 second reference when following video orientation, or 3–10 seconds when keeping image orientation. Use a clear, continuous performance and trim longer clips before uploading.